View Full Version : Changes you'd like to see for TT2
See I could have been all negative and called this the 'What is it about TT that pisses you off the most?' but instead we've got this one so we can pretend to be constructive. ;)
There are a few little niggles that annoy me in an otherwise great game. One is that the bikes are SO slow from a standing start it's ridiculous. I could get to 60 on my SV650 quicker than it takes to get there in-game on a Hayabusa. Despite the fact the SV's got 1/3rd of the power and I suck! :lol: On a similar note standing starts for races would be nice - rolling starts just make for 3 laps of playing catch up.
The amount of focus on the rear brake is weird. If MotoGP guys can get by without it then that's a pretty clear sign you can do as good a job of slowing down without it as you can with.
More when I think of them. ;) What about you guys?
MotoDude 13-04-2006, 03:49 PM Constructive criticisms: :twisted:
The biggie would have to be on-line racing (obvious), where about eight of us could race the night away. Race winner gets to select the next track and bike class.
I would like to see less emphasis on saving photos, with more emphasis on saving and managing lap/race times. They have saving photos to usb down. If they did the same for laps...
Is there somewhere in the game where you can see the lap records for the racetracks? If so, I can’t find it. I would think a track list that shows lap records and bike used would be a good thing. It’s probably right in front of me, but I can’t find it (that happens a lot).
After playing a bit of TT all I can now want is the Isle of Man for Tourist Trophy 2... :)
drillah 14-04-2006, 03:51 AM IOMTT, Online play, better crash models, realistic power from the bikes from 0 rpm on, less rear brake power...it is a really fun game as it is but those would be great for part 2.
Welcome to the boards, drillah. :) Gotta say, I can't see a the IOM TT course ever making it into a sequel because of the huge amount of work involved. It'd be a far bigger project than the Nurburgring, and it probably wouldn't work well with cars so would probably be end up being purely for a TT game.
Still, I'd be happy to eat my words on that!
alyinsanfran 14-04-2006, 07:41 PM I'd like some classic racers to be included.
Manx Norton, AJS 7R, Guzzi V8, MV, Kawasaki and Suzuki 750 triples, and oh please please 60's GP tiddlers eg Hugh Anderson's Suzukis.
How about GP500s of the 80's/90's?
es nes 21-04-2006, 01:19 AM I would like to see less emphasis on saving photos, with more emphasis on saving and managing lap/race times. They have saving photos to usb down. If they did the same for laps...
heh, photomode was a big thing for gt4. apparently they made it even easier for TT. though i must agree, why can there only be one replay on the usb stick at a time but ive over 100 pictures already :erm: haha.
ill add the standard "more bikes, more vareity, motogp/wsb/etc, more real tracks, pit stops and endurance racing with proper weather transitions, blah blah blah" :)
80's-era turbo bikes, especially the Honda CX650 Turbo. Oh, and a GPZ1100 or GPZ750.
More parts and tuning.
Drag racing mode :D
Better wheelie modelling for some of the bikes (My V-Max would do a wheelie, damn it!)
Of those ideas I'd probably most love to see some GP500s (hell any more modern stroker like an RS250) and a few GP bikes. Drag racing mode would also be a laugh. 8O
alyinsanfran 22-04-2006, 04:05 AM 80's-era turbo bikes, especially the Honda CX650 Turbo. Oh, and a GPZ1100 or GPZ750.
Oo yes, an XN85 would be nice, I came so close to buying one back in the day. But I always figured the CX500/650 turbos were the pick of the T's, mainly owing to the amazing fairings! I guess the GPZ was the most useable though, I was still seeing those on the streets just 10 years ago. Typical Kawasaki over-engineering!
Hey what about the dinosaurs? GSX1100, XS1100, GPZ1300, CBX1000, they'd be a hell of a lot of fun. Set up for a corner waaaaay early.
es nes 27-04-2006, 12:45 AM a couple thing gameplay wise
a: remove motegi superspeedway and replace with the daytona roval
b: the rider should always look where hes going.
Slow1 27-04-2006, 02:07 AM Things I’d like to see in TT2 sorry my list is so long!
1: more realistic braking!!! Less rear brake more front. They have it almost correct in the arcade mode, why not in the TT mode? Also better overall performance. They make the street bikes acceleration to slow. And how about some natural power wheelies or not having the screen tilt when using on bike view!
2: more bike suspension interaction: to often the bikes don’t look like they are actually making contact with the track. It wasn’t until I got tracks like Deep Forest that the game really gave you any feedback of what the bike was doing. This should be on all tracks not just the “street” courses. I’d like to see reaction when I’m getting on and off the throttle and brakes. This would be such a great help in letting know what the bike is doing and helps make the game seem more realistic. It can be done because they do it already on some tracks.
3: Better AI and at the least a couple more riders on the track. As much as I love running time trials, racing is cool also. Chasing down dumb AI is not fun and its boring. Also the AI should suffer more when there is contact. To often they can bang into you and just keep going. if no online why not networked or linked multiplayer. This is one game I would actually go to a lan party or get a second PS2 for.
4: better and more realistic crashes. The current crashes seem more car than bike. Other games do so can TT. I’m not talking about showing damage, just want to see a true tank slapper or highside. Also I shouldn’t be able to crash and get a better time! I have actually passed the AI by crashing!
5: better and more efficient menu layout. The options should be laid out so that I don’t have to go through 3 screens just to do something that could have been put on the first. How about a remote control option for the replays?
6 You should be able to have more than one profile in the game and also should be able to use the bikes in your garage (and riders form) in the arcade mode. There should be a true time attack mode in the TT mode. A records mode that shows all track records Better overall game balance between the modes. Should be able to just pick a track in the TT mode and race it. When running practise it should log all your laps at the end!!!
7: How about a true race season in the TT mode. It would be great to be able to select run season and the game would pick some tracks (you could set the number) and then you run through a custom championship. IMHO that would add greater replay value than just unlocking items. Also the opponent AI should be dependant on the bike that you are racing. So if I select something like the Yamaha R1 RM it shouldn’t put me up against the MV Brutale RM. It is simply stupid that the game does things like this
8: A career mode that tracks your total win status and awards points, cash, sponsorship money, etc…… to me that would be cooler than all these stupid tests to get bikes , upgrades and gear. The requirement would be time based. You’d have to run a specific time for each class in addition to obtaining specific license. Then by running races and getting good points and placements you get access to better equipment and gear options
9: More current bikes (past and present SBK bikes for sure) and the ability to create custom paint jobs. I am at the odd end here as I don’t want to see things like supermotard or dragstrip, especially if they are required for me to get to the things that I want to. That is one thing I’ve hated about GT as a series and didn’t care for in TT. Also more real world circuts like Imola or Donington park , Phillip Island, etc.... you know the SBK and Moto GP circuts. ditch all OVAL tracks
10: The ability to clean out my garage and have it always sort by the way I set it. Sucks I have to go through all these bikes I’ll never use.
11: if they must do tests I should be able to do the tests with the bike of my choice. Also on the ones where you have to turn a specific lap time why not just let you keep doing the laps until you make the required time instead of failing and having to restart?
12: No more rolling starts. Pitstops would be nice.
Wizrad 27-04-2006, 02:22 AM Yeah what Slow1 said! *whew* Wore me out just reading that. lol :)
Slow1 27-04-2006, 04:22 AM and that was just the edited shorten version!
That's a hell of a list! Completely agree with 99% of that. Especially on the oval circuits and rolling starts, which really do give the impression that some of the guys working of the game don't really 'get' bike racing.
Wizrad 27-04-2006, 03:42 PM Been thinking, (I know dangerous lol), but there are a couple of bikes i'd like to have added. Although i am sure most of you wouldn't agree, here goes anyway.
#1- Harley RR250 (won the 250cc World Championship from 74'-76')
#2- Harley VR1000 (competed in the Superbike series from 94'-01')
I'm all for any vaguely interesting bikes with some kind of sporting intentions being included, so you'd hear no complaints from me on those. What I do think is stupid is the idea that cruisers, customs and the like would be a worthwhile addition to a racing game. :?
(Not aimed at anyone in particular, it's just I've seen the odd comment saying that and it's mad :lol:)
Wizrad 27-04-2006, 05:51 PM What I do think is stupid is the idea that cruisers, customs and the like would be a worthwhile addition to a racing game. :?
Have to agree there, unless it had a divided section where you could ONLY go with the cruisers and vice versa with the racers.
What I do think is stupid is the idea that cruisers, customs and the like would be a worthwhile addition to a racing game. :?
But it's not a racing game.. ;) And that's why I like it -- like the GT series you get to drive what you want where you want, and the racing is simply a way to collect vehicles.
I own many many console and PC driving games - most are "racing" yet in almost 20 years of computer game driving I have yet to ever finish a racing season on any single game - ever.
Just does nothing ofr me and I am glad the GT series and now TT came along.
The whole idea of multi series racing over a season is quite boring to me. ;)
This is the reason I master the game/licenses/soem race etc... then I get to be competitive in all areas of the game... then I unlock the rest with cheat codes :P
It's more about the hot lapping and driving riding various vehicles for me... the skill of the ride/drive - and for that reason I really enjoy the huge diversity of vehicles in GT and Enthusia and Forza and GTR etc.
Now - of course there are things to change, and the number one is if you do have to race, make the AI realistic, let the crashes be appropriate,a nd maybe model eye-candy damage.
Mke the physics of riding/driving better, and an example would be the wheelies and highsides and for the bikes especially is a much higher front brake bias.
I would prefer to have some more non-race track like Isle of Man etc - even great real open roads through the Alps or forests etc.
That's all I can think of for now.. ;)
Slow1 28-04-2006, 04:27 PM I'm almost the exact opposite in that in all these games where you seemingly have to unlock 90% of the game I've never completely finished any them after I got the bike/car and tracks that I wanted. Yes I will race a season but for the most part I know that I will win but it's still fun every now and then. I mainly like to do time trials or "trackdays" so to speak.
I'm all for diversity but only if it's optional and this is what really has turned me off a lot of racers the last few years. Take SBK 2001 for example. I've played that series since 99 up to the present and I think from day one I've only every raced the Yamaha R7. Every now and then I might take a lap on another bike but 98% of the time it's the R7. It was the same with Sega Rally. Once I had my car I just stuck with it trying to make it better. What I hated about GT 3&4 as well as pro race driver was that the game REQUIRED that you drove not only different cars but different types of cars. Don't get me wrong I like rally games, Touring Cars, F1 cars, etc..... but I like them when I feel like playing them. So when I'm in the mood for Touring cars but I have to spend time messing with a Rally car I tend move to game that lets me do what I want to do.
I see people asking about Motard (which I absolutely hate) and draggers or crusiers or dirtbikes (which would be fine with me) to be included in TT2. That would be fine as long as they treated them as seperate and not required. Because honestly if in the next version I have to ride not only a freakin scooter but do motard, or classic bikes just to get to the sportbikes then I won't bother with it and just go back to SBK 2001 which to me is still more fun than any other racer out to play
^^ Ahhh - that's what GameShark and ARMax cheat codes are for.. ;)
I have all 700 cars unlocked in GT4... but only so I have the choice of what I want when I want it .. same with TT.
Now that I have got to the level I am comfy with, I have a cheat game that I set the clock to super slow and win the race series I need so I can get a bike unlocked.
If I want to race a series now I do it if I want... not because I need to.
I'm having a ball hotlapping any bike on any track and I am definatly getting my $40 worth.
callaghan 04-05-2006, 04:37 PM the biggest thing that pisses me off, oh, rather that i would like changed in tt2...is when you are picking the bike up, you can start to spin the tire, then its like the computer cuts the throttle just a little. and it wont give you full throttle if the bike will wheelie, or full brakes if it stoppies. the zx 636 in real life, will wheelie off the throttle in first, leaning fully foward with your nuts on the tank, in the game you have to lean back, and whack the throttle open all the way.:eek: ever open a zx10 in second. the thing reaches for the sky so quickly its insane. but not in the game...
and the automatic tranny thing. it shouldnt even be an option.
pl;us the bikes with the centrifugal clutches...in the game they are not realistic in how they work. a burgman 250 (skywave or whatever) will not do 70 mph. trust me, maybe down hill with a tail wind, but not up hill, thats for sure.
and why can you use full brakes when leaned all the way over, scraping exhausts? you'd be on your ass so quickly its not even funny, if you tried that on the track.
Welcome to the boards callaghan. :)
es nes 08-05-2006, 03:45 AM the ai and the bikes they need to ride needs to be tweaked. for instance, in the first sbk race here ive had to abort several runs because ive accedentaly ramed the back of 3rd place at the second apex of turn 1. apparently theres a *HUGE** hole in the air while leaned over that instintly gives me a huge speed increase that has me ramming 3rd place before ive a chance to do anything about it. plus, why is the ai on naked rm muscle bikes when im on a rsv1000r factory rm? im still by the 3rd place ai when its on a mv augusta f4 rm before turn 2. somethings not right there when the ai such has such huge gap by the silly starts?
speaking of the draft, how is it that vehicles that make no noticeable downforce is effected in a corner the same way a high downforce car is? :confused: or, maybe its just the draft is speeding me up so much theres simply not enough front end grip to keep me online.
does every bike really understeer like that on the throttle? thats the bigst adjustment from gt4 to tt for me. im used to getting into a corner on the brakes then getting on the throttle hard and having the rear end slide out enough to tighten the line (or at least hold the line)
yes, the bold was neasary :p
callaghan 08-05-2006, 07:08 PM yes, bikes actually create lift at higher speeds, BUT, a few mph either way would not make a noticable difference. no, only a handful of improperly set up bikes understeer that bad on the throttle. actually, with bikes, the remedy for understeer is to increase throttle so the backs starts to step out. not so much that you are rear wheel steering, but so that the bike feels like it is rotating around the center point of the bike. if the computer didnt cut the throttle...
es nes 08-05-2006, 07:23 PM callaghan - i can spin the rear tyre no problem, its just that when it happens the bike just keeps understeering.
badassr1000 09-05-2006, 12:41 PM I just really hope they carry this game on in the future. I hope this is not the final. I mean this game in incredible.
Ok as for the changes. I would like to see a few more bikes. More races. And deffinatly more upgraing of the bike. You know win the bike buy your exhaust you want. Or different map for the computer. I mean they really made the sky the limit.
badassr1000 09-05-2006, 12:45 PM the biggest thing that pisses me off, oh, rather that i would like changed in tt2...is when you are picking the bike up, you can start to spin the tire, then its like the computer cuts the throttle just a little. and it wont give you full throttle if the bike will wheelie, or full brakes if it stoppies. the zx 636 in real life, will wheelie off the throttle in first, leaning fully foward with your nuts on the tank, in the game you have to lean back, and whack the throttle open all the way.:eek: ever open a zx10 in second. the thing reaches for the sky so quickly its insane. but not in the game...
and the automatic tranny thing. it shouldnt even be an option.
pl;us the bikes with the centrifugal clutches...in the game they are not realistic in how they work. a burgman 250 (skywave or whatever) will not do 70 mph. trust me, maybe down hill with a tail wind, but not up hill, thats for sure.
and why can you use full brakes when leaned all the way over, scraping exhausts? you'd be on your ass so quickly its not even funny, if you tried that on the track.
See I don't have a problem wheeling the bikes. But I ride in the nuetral postion also. And I have rode the zx10. love that bike. just an animal of a bike.
Also I have been racing for years, and have rubbed my exhaust many times. I ran a graves on my race bike and had to replace it twice, becuase I rubbed a hole in it.And WERA doesn't like lound bike's. Big babies.:)
Slow1 and Gman - I've moved your posts re the Sony press conference into the Wizrad's thread (http://www.motogpboards.com/showthread.php?p=1074) dedicated to the subject. Don't mean to be a pain but it's easier than having 2 topics on the same thing, even though this thread is related.
Thanks Dom.
I didn't realize that thread existed at the time I posted.
SkizitGSXR 12-05-2006, 06:11 PM Basically...
-The bikes acceleration is ridiculously slow. If you don't keep it above 80 mph, it doesn't feel like a real bike. I ride a GSXR1000 and when I first got the GSXR1000 in the game, I was like "What the f---?"
-There neeeds to be some sort of "clutch" button so you can rev it up from a standstill and launch. MotoGP does that...why can't TT?
-I'd like to see more World Superbike bikes in the game. An Alstare/Corona Extra bike would be sweeeet.
-The bikes need rear-end shimmy under hard braking from high speed...I was looking forward tot hat...and nothing...
-The suspension adjustments need to actually do more.
-The "traction control" throttle backoff needs to go away.
-The bikes are still too stable in the grass. You can keep it up at 100+ mph through the grass making a turn!
-There needs to be balls-to-the-wall hardcore crash sequences. When I lose that 999R on the fast downhill sections of the Nurburgring, I wanna see carnage. Ragdoll physics for fallen riders would be cool--that's what it looks like for real, too.
-Ok...tires don't wear that fast. Make it more reasonable. I realize they try to compress the time so that 25 lap tire wear happens in 5 laps...but come on.
-Races need to start on the grid from a standstill. If you win a qualifier, you just get the front spot--like for real...
LOL...I could keep going..but all-in-all it is a really cool game.
-Oh! More older bikes like 1996-2000 GSX-R600/750 models and 2001-2004 GSX-R, Honda and Yamaha models.
-Uhm....hehe
es nes 25-06-2006, 05:09 PM i wish my rider was stronger. once you get the rear wheel spinning, he doesnt seem strong enough to keep it in controll. the bike stands up and then falls on the other side most of the time.
es nes 25-06-2006, 06:50 PM can we have deep forest repaved too so its not like racing on a wet track with a 2 inch dry line?
callaghan 28-06-2006, 05:48 PM the throttle in pro mode need to have more modulation in it. when you light the tire up, it should slip some and send the back a little out of line. but you have to go through two gears to get it sideways, and then you usually highside. ive slid a bike a few times, (mostly by accident) and when the back end starts to slide, if you dont keep steady throttle, its usually bad, mmmkay. the at the limit physics need to be revamped. ive never seen a lowside from spinning the rear so hard that you lose all traction and it continues to spin around. this is how a car would act, not a bike...
The Uncreated 28-06-2006, 06:37 PM The bikes need rear-end shimmy under hard braking from high speed...I was looking forward tot hat...and nothing...
Happens all the time in pro mode. At least for me it does.
-The "traction control" throttle backoff needs to go away.
Semi-pro, gone, but that removes the realism IMO.
-The bikes acceleration is ridiculously slow. If you don't keep it above 80 mph, it doesn't feel like a real bike.
I'd more say if you don't keep the revs up on a race bike, they're for the most part lethargic. I used to ride a GSX-R600 and GSX-R750 in real life and they were miserable at anything below about 9000RPM, and for a specific reason -- even the street gixxer's power is concentrated in the upper half of the tach (race bikes in street clothing), where the needle ought to spend most of its time during a race. I ride the Gixxers in the game too (600RM, 1000RM and Jomo GSX-R1000 8HR) and pull hard in all gears because I rev them hard and high. My Jomo replays on Nurburgring rarely show my tach needle below 10,000 RPM, even around the slowest bends.
Uncreated
callaghan 28-06-2006, 11:13 PM i have to admit, i get a lot of rear end "shimmie" quite often. i do think the powerband on these bikes are not accurate at all. i cannot lift the front wheel on my r6 unless its above 8-9 grand, and then i have to shut off, smack the throttle back open, and pull. at 11 grand, it will come up by itself in 1st, but in second it needs the clutch, no matter how far back i am in the seat. the game lets you wheelie the r6 in 3rd...
Red Frog 02-07-2006, 12:10 PM 1. Make it harder.
2. See 1.
3. See 2.
4. No more floaty physics, I want my tires to feel like rubber is making contact with cement.
5. Real multiplayer. Not to dump on Dom or anything, I really like this site.
6. See 3.
STexFJR 05-07-2006, 05:42 PM Umbrella girls
Welcome to the boards STexFJR. Feel free to introduce yourself (http://www.motogpboards.com/showthread.php?t=17). :)
es nes 04-09-2006, 04:16 PM id like more photomode options.:
edit best photomode pictures for focus, shutter speed, etc.
when in dive replay mode, id like the effects to stay.
load one or more hotlap ghosts to fake races with the ability to independly rewind/fast forward ghost/bike so that the two bikes arent merged/cliping.
all replays viewable on all versions of the game.
and, yes, i like photomode as much as i like riding.
es nes 04-09-2006, 07:40 PM id like a seperate top 10 for road and race.
isaac8317 05-09-2006, 01:35 AM I would like th Veltro 1 race bike F41000 R RM to replace the current F41000 S RM and I would like the 2006 F41000 R, MV CORSE, and SENNA to be added and have the Unionbike Gimoto #86 BSB racer, Tamburini, AGO and SPR's added as special prize bikes. The Mamba and SP01 can be like say for example Manufacturer specific race challenge prizes. Oh and Sachsenring + Brno tracks' added as well.
The Uncreated 15-09-2006, 05:39 PM In addition to the oft-desired increase in clothing and helmet options, there should be a palette wheel added to the game so you could change hues and tints on parts of both clothes and bikes. For instance, if I want a black CBR1000RR RM with white number plate and black number, move the slider in the palette for the red, green and blue values all the way to the left. That sort of thing. That would bust things wide open in terms of no two motorcycle-clothing-color-plate options being the same. True individuality.
We should also have the ability to clone individual bike settings to the respective A, B or C sets.
And damnit, we should have that Isle of Man course.
Uncreated
-Decado- 18-09-2006, 12:33 AM In addition to the oft-desired increase in clothing and helmet options, there should be a palette wheel added to the game so you could change hues and tints on parts of both clothes and bikes. For instance, if I want a black CBR1000RR RM with white number plate and black number, move the slider in the palette for the red, green and blue values all the way to the left. That sort of thing. That would bust things wide open in terms of no two motorcycle-clothing-color-plate options being the same. True individuality.
We should also have the ability to clone individual bike settings to the respective A, B or C sets.
And damnit, we should have that Isle of Man course.
Uncreated
I just want to ride a black CBR 1000RR :( (currently riding the blue 1000RR or the 10R). I really think they should let mix and match color's like you said above, makes the game way more unique (for example in GT4, the RX-7LM and F1 car's have mulitple colors.).
PD really needs to add in more AI bikes during the races, make the races longer, and competition stiffer. I would also like to see weather effects and online play. They should also have it like the GT series, were you have to earn credits to buy new bikes and upgrades to turn a stock bike into a racer. There's so many more thins they could do in this area besides exhaust: engine; fuel mapping, suspension, brakes, frame upgrades, decreasing weight of the bike. I would like to see adjustments for steering dampners in the setup menu and maybe having the ablitiy to change footpeg and handlebar position. And I agree with a lot of you on the power thing; it will take a lot less than full lean angle and mashing the throttle to get a 186hp bike to step its end out. I don't know about anybody else but I want the ability to back it into corners if I need to. Even with the rear brake turned all the way up, I can only get the rear to slide after I've already turned into the corner. All in all it's a good game, I also like Motogp 4 and the old GP500 game for the PC.
-Decado- 18-09-2006, 11:12 PM I would also like to see weather effects.
Finally! I was to scared to say it... I want to be able to give my own weather conditions. Like Sunny and wet, or dusk and wet...
Sorry but I love racing anything in the rain :twisted: .
callaghan 19-09-2006, 02:50 AM i have been trying to get bikes to back into the corners. i have done it a few times successfully. most of the times you wind up losing time, and its not realistic in how the rear brake works. if your hard on the front brake, and the rear is not locking up under engine braking and rear brake...something is wrong...like you fronts stopped stopping you.
racing in the rain i think would be a cool option, but its not for me. at least if its like the gt4 rain...where all it is, is a decrease in traction overall.
The Uncreated 29-09-2006, 04:48 PM Far more detailed race metrics besides checkpoint times. I'd like to see top speeds, average speeds, time spent with throttle and brakes engaged, etc.
A dyno mode a la Need for Speed Underground 2 would rock as well if we were given more tuning options like brand name aftermarket pipes, tires, brakes, suspension, air filters, the whole nine yards. But that would probably be wishing for too much.
Also wouldn't mind an option where the player can enable realistic bike behaviors in term of maintenance. For example, it would be cool to to have bikes that can run better with proper maintenance (oil, filters, etc) and bikes with break in periods whereby the more you responsibly run them in (street bikes particularly), the better they perform in the long run. Bikes that deteriorate as well would add significantly to the realism.
Uncreated
Red Frog 29-09-2006, 07:11 PM I have something else I'd like to see in TT2.
I want a better photo mode.
By better I mean I want to see my goddamn sparks.
Looking at the replay shows I should be lighting up hotter than the 4th of July. You'd never be able to tell by the craptastic particle engine used in the "photo" mode.
DJ Baker 04-10-2006, 06:40 AM A lap Analyzer like in GT4 would be nice.
The ability to win credits like in GT4 to buy & sell bikes would be cool too. I'd still want to have to earn the good bikes though.
|
|